Badland Game Of The Year Edition PSN
LINK >> https://urlgoal.com/2tkMsG
Badland was a big hit with both critics and fans when it launched on iOS, Android and Windows phones. The trailer is quick to trumpet that it has more than 20 million players and earned countless awards. Despite the fact that it clearly connected with a lot of people, there is something about Badland on the console that left me cold.At first I was into the simple concept. It's essentially an obstacle course where you're asked to fly through narrow passages full of blades, bullets and lasers. But as scary as getting ripped apart by blades may sound, your biggest opponent is the constantly moving stage. Get too far behind and you're dead; just another corpse lining the badlands.The game is quick to add items to pick up that alter the flying creature in useful ways. Some of the items will cause our bird-like creature to grow incredibly large and shrink down to just a few pixels. Another item will adjust the flying speed, allowing for an easier time avoiding the edge of the screen. The most useful power-up will clone the creature, allowing you to control a whole flock at once.
Due to the continued uncertainties related to the retail environment and the timing and consumer acceptance of new video game hardware and software, as well as the timing of the Company's new product releases during 2006, Take-Two is not providing financial guidance for the fiscal year ending October 31, 2006, but now expects net revenue and earnings per share for fiscal 2006 to be significantly below the financial guidance previously provided by the Company and current analyst consensus estimates.
At the Company's Jack of All Games distribution business, sales in the fourth quarter decreased approximately 5% year over year due primarily to lower sales volume of software titles and a decrease in average selling prices of interactive entertainment products as the industry transitions to next-generation platforms. Jack of All Games is focused on improving fiscal 2006 performance through increased sales of value-priced exclusive titles, hardware and software bundles and multi-game compilations.
Paul Eibeler, President and Chief Executive Officer, stated, \"Clearly, the holiday season did not live up to anyone's expectations. While it is difficult to assess the impact of the hardware transition on our industry in 2006, we remain confident in the resilience and future prospects of Take-Two and the global video game business. We have assembled some of the industry's best development capabilities supported by strong financial resources, and we expect to capture market share in an expanding Xbox 360 installed base and from the anticipated introduction of the PlayStation3 later this year. We are focused on driving both top and bottom line growth in the video game marketplace by producing high quality titles for a diverse and expanding audience.\" 59ce067264
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